Jun. 4th, 2020

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Football players and other athletes are often forced to retire early because of physical injuries. It appears that e-sports also leads to injuries: lifestyle-related and mental ones.

China's most famous e-sports player, Jian Zihao, has officially retired from gaming aged 23, citing ill-health.

"As a result of staying up late for years, a fatty diet and being under insurmountable stress, last year I found out that I was type-2 diabetic."

He went on to say that he had changed his work schedule, exercised and "taken medicine", but that his situation had not changed.

"My mental state is not as good as it was before," he said.

"The doctor has told me that if I continue there could be serious complications. Thank you to my fans for your support and companionship all these years."

https://www.bbc.com/news/technology-52920786

TIL

Jun. 4th, 2020 05:08 pm
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Given the huge size of the empire, factors of distance and time determined how closely central government could control the diplomatic activities of its governors on the frontiers.
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Yet this was not the norm.
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Sea travel was largely seasonal and often dangerous. Probably more important, it was highly unpredictable.42 A death sentence from Caligula in Rome for the governor of Syria was three months en route, arriving twenty-seven days after news of the emperor’s death.
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The relative reliability of land communication was the preferred option. Augustus is said to have introduced a system of runners (Suet. Aug. 49), but if it was ever implemented it was soon abandoned. The Principate relied on the imperial post (cursus publicus), a system where those with official authorization (diplomata) could requisition horses and vehicles from either private sources or official posting stations (mansiones).43 It has been estimated that the average speed of this system was about 50 miles a day, although for urgent messages it could have managed up to 160 miles a day.
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The sometimes leisurely nature of diplomacy can be accounted for by the nature of ancient warfare. It was both seasonal, rarely being conducted in the winter, and slow-moving, ancient armies usually only moving at a speed of about 15 miles a day.46 There was often no need for diplomacy to hurry

--- Sabin, et al. The Cambridge History of Greek and Roman Warfare, V2.

The ratio of communication speed vs the underlying events is what matters the most.

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